Elven Sky Reaver

Elven Sky Reaver terrain from the Elves theme. A fantasy vessel for an expedition’s departure, the arrival of travellers or an elven settlement diorama.

Made to order: 2–5 calendar days for preparation. Shipping time is added afterwards:

  • Mainland Spain: 1–2 working days.
  • Balearic Islands: 2–3 working days.
  • Austria, Belgium, Denmark, France, Germany, Greece, Ireland, Italy, the Netherlands and Portugal: 2–6 working days.
  • United Kingdom: 2–4 working days.

Shipping times start when the parcel is handed to the carrier and exclude Saturdays, Sundays and public holidays. Parcels are dispatched Monday to Friday. We manufacture and pack on Saturdays; we do not work on Sundays.

SKU: 100-0265 Categories: , Tags: , ,

Elven Sky Reaver terrain introduces a vessel with an elven theme into a fantasy scene. The Sky Reaver belongs to the Elves collection and can represent the point from which an expedition leaves or the arrival of travellers whose journey changes the story. It can also form an important part of a settlement diorama.

Consider the people associated with the vessel before arranging the wider composition. A departure prepared in advance creates a different atmosphere from an unexpected arrival. Nearby buildings and routes from your collection can establish where the scene takes place and connect the model with locations beyond the edge of the table.

The vessel’s function in a game depends on the scenario you choose. It might be the destination of an encounter or a familiar landmark revisited during a campaign. Keep relevant miniature positions accessible and agree any movement, cover or sightline effects through your own system; the theme does not supply special mechanics on its own.

The default option is 28 mm, with 10, 15, 20, 32 and 35 mm available too. Supplied unpainted, ready to prime and paint, Sky Reaver leaves the final appearance in your hands. Colours shared with an elven settlement can suggest its origin, while a distinct palette can identify a particular expedition. Shading and selected highlights can define the details without fixing the model to one story.

Scale

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