




Medieval Merchant’s House · Saxonia
Medieval merchant’s house terrain from the Saxonia range for Middle-earth settings, Mordheim and fantasy campaigns. A modular timber-and-stone building with a detailed interior. Made from PLA+, supplied unpainted and ready to prime and paint.
Made to order: 2–5 calendar days for preparation. Shipping time is added afterwards:
- Mainland Spain: 1–2 working days.
- Balearic Islands: 2–3 working days.
- Austria, Belgium, Denmark, France, Germany, Greece, Ireland, Italy, the Netherlands and Portugal: 2–6 working days.
- United Kingdom: 2–4 working days.
Shipping times start when the parcel is handed to the carrier and exclude Saturdays, Sundays and public holidays. Parcels are dispatched Monday to Friday. We manufacture and pack on Saturdays; we do not work on Sundays.
Medieval merchant’s house terrain from the Saxonia range, inspired by the architecture of northern settlements. Vertical timber walls, a carved stone base and a substantial gabled thatched roof with decorative beams give the building the character of a manor house or trading post. Use it in Rohan-inspired villages, the streets of Mordheim or other dark-fantasy and medieval settings.
The modular structure allows miniatures to use the interior. Inside, a textured stone floor, barred windows and a raised entrance reached by steps add detail and provide a clear focus for an encounter. The house can become a trading stop in a roleplaying campaign, a contested objective or a recognisable location in a Middle-earth skirmish.
Made from high-strength PLA+, the model includes separate roof, wall and base sections. These make assembly, painting and transport easier. Sculpted timber beams, roofing, interior flooring and steps give you different textures to bring out with your chosen painting techniques.
Supplied unpainted, ready to prime and paint. Use acrylic paints to customise the wood, stone and thatch, matching the finish to the other buildings in your collection. Its design suits high-fantasy, historical-inspired and gothic-horror scenes. Any cover, movement or line-of-sight effects should follow your chosen game system. The building can also form the centre of a miniature village diorama.
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