Hexengarde Ruined Warehouse 51

Hexengarde ruined warehouse 51 represents a former cargo building, distinct from its intact version. Unpainted fantasy terrain for an abandoned depot, investigation or campaign meeting.

Made to order: 2–5 calendar days for preparation. Shipping time is added afterwards:

  • Mainland Spain: 1–2 working days.
  • Balearic Islands: 2–3 working days.
  • Austria, Belgium, Denmark, France, Germany, Greece, Ireland, Italy, the Netherlands and Portugal: 2–6 working days.
  • United Kingdom: 2–4 working days.

Shipping times start when the parcel is handed to the carrier and exclude Saturdays, Sundays and public holidays. Parcels are dispatched Monday to Friday. We manufacture and pack on Saturdays; we do not work on Sundays.

Hexengarde ruined warehouse 51 places a named former storage building within an abandoned commercial district. This is the ruined version, separate from the intact warehouse in the collection. Its previous connection with goods and deliveries gives the location a purpose that can remain visible in the campaign even after its working life has ended.

A search for a former shipment, an investigation following a shared clue or a meeting between rival groups can bring characters to the warehouse. Those possibilities identify why the location matters without determining what remains there. The story can return to the same named building as new information changes the reason for visiting.

Relate the warehouse to nearby routes and other ruins to explain its place within the district. A building beside an open yard has a different context from one within a narrow street. Keep the areas needed by miniatures reachable and establish movement, cover and visibility using the chosen game rules.

The default scale is 28 mm, with alternatives available through the selector. Supplied unpainted, ready to prime and paint, the model can share colours with the rest of your Hexengarde terrain. Variations in weathering can distinguish the former storage property while maintaining continuity with the surrounding neighbourhood, making warehouse 51 recognisable whenever the campaign leads back to the same abandoned address.

Scale

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