Arkenfel Ruined House 4

Arkenfel ruined house 4 terrain with two playable levels linked by raised walkways. Approximate size: 194 × 232 × 180 mm. Supplied unpainted.

Made to order: 2–5 calendar days for preparation. Shipping time is added afterwards:

  • Mainland Spain: 1–2 working days.
  • Balearic Islands: 2–3 working days.
  • Austria, Belgium, Denmark, France, Germany, Greece, Ireland, Italy, the Netherlands and Portugal: 2–6 working days.
  • United Kingdom: 2–4 working days.

Shipping times start when the parcel is handed to the carrier and exclude Saturdays, Sundays and public holidays. Parcels are dispatched Monday to Friday. We manufacture and pack on Saturdays; we do not work on Sundays.

Arkenfel ruined house 4 terrain connects two surviving levels through raised walkways within a damaged medieval structure. The open design reveals the spaces between the standing walls, making movement across the upper remains a visible part of the building’s character.

Masonry, windows and worn surfaces retain the architectural identity of an old stone property. The house can belong to a devastated city, an abandoned settlement or a ruined fortified district, depending on how you arrange the surrounding terrain. Its different sections make the damage feel irregular rather than reducing the building to one uniform shell.

The approximate listed dimensions are 194 × 232 × 180 mm, for 28–32 mm miniatures. A scenario could draw attention to crossing a walkway, reaching an upper room or searching the ground floor below. Plan those connections alongside nearby roads and lower ruins, then establish their effects on access and visibility using the rules of your game.

The model is supplied unpainted, ready to prime and paint. A shared stone palette can hold the sections together, while shading beneath the raised connections gives them depth. Pick out the worn edges and damaged windows after the larger colours are established. Subtle variation across exposed and sheltered areas will help the finished ruin tell a coherent story of damage and weathering without making every surface identical.

Scale

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