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City of Corsairs Building 1

City of Corsairs building 1 terrain for a fantasy harbour district or coastal campaign location. Default scale 28 mm, with other options available. Supplied unpainted.

Made to order: 2–5 calendar days for preparation. Shipping time is added afterwards:

  • Mainland Spain: 1–2 working days.
  • Balearic Islands: 2–3 working days.
  • Austria, Belgium, Denmark, France, Germany, Greece, Ireland, Italy, the Netherlands and Portugal: 2–6 working days.
  • United Kingdom: 2–4 working days.

Shipping times start when the parcel is handed to the carrier and exclude Saturdays, Sundays and public holidays. Parcels are dispatched Monday to Friday. We manufacture and pack on Saturdays; we do not work on Sundays.

City of Corsairs building 1 terrain adds an identifiable property from the collection to a fantasy port. It can help establish a district of streets, landing places and urban locations rather than leaving the waterfront as a collection of unrelated scenic objects.

A harbour offers several reasons for characters to visit the same building. It might become the address they seek after arriving in town, a meeting place connected with a journey or part of a neighbourhood explored during a longer campaign. Those roles are narrative choices for your setting, allowing the property to remain useful when the story returns to the coast.

Consider the building’s relationship with nearby streets and quays when arranging the table. Open space around the routes used by miniatures will keep the scene manageable, while other City of Corsairs properties can give the district a coherent identity. Decide which areas and approaches matter to an encounter, resolving cover and sightlines through your chosen rules.

The default scale is 28 mm, with other sizes available in the product selector. The model is supplied unpainted, ready to prime and paint. A palette related to nearby harbour terrain will connect the building with its surroundings. Local weathering and shading can then distinguish this property from its neighbours, giving a recurring campaign location its own recognisable finish without changing the facts of the model.

Scale

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