
Aeterna Roman Temple
Aeterna Roman temple terrain with six Ionic columns, a triangular pediment and an accessible cella. Listed dimensions: 335 × 216 × 250 mm. Supplied unpainted.
Made to order: 2–5 calendar days for preparation. Shipping time is added afterwards:
- Mainland Spain: 1–2 working days.
- Balearic Islands: 2–3 working days.
- Austria, Belgium, Denmark, France, Germany, Greece, Ireland, Italy, the Netherlands and Portugal: 2–6 working days.
- United Kingdom: 2–4 working days.
Shipping times start when the parcel is handed to the carrier and exclude Saturdays, Sundays and public holidays. Parcels are dispatched Monday to Friday. We manufacture and pack on Saturdays; we do not work on Sundays.
Aeterna Roman temple terrain creates a sacred building through a six-column Ionic portico, decorated entablature and triangular pediment. The central stairway rises between side walls to establish a formal approach, giving the structure a clear orientation within a classical town or ceremonial precinct.
Dentil detailing beneath the pediment and textured stone surfaces provide smaller features within the broad architectural forms. Behind the portico, the cella is hollow and accessible for miniatures through the main entrance. This makes the temple more than a frontage, allowing the scene to continue into its inner chamber.
Dimensions are 335 × 216 × 250 mm. Consider the stair approach and the open space in front when placing the building: a square or avenue can give the façade room to be seen. A campaign might use the temple for a visit, a search or a ceremony, while any movement, cover and visibility effects should follow your selected game rules.
The model arrives unpainted, ready to prime and paint. Subtle variation across the stone will keep the columned frontage from appearing flat, with deeper shading behind the portico. Picking out Ionic capitals and dentils after the main colours are established preserves their detail. Your finish can suggest a maintained civic monument or an older sacred building weathered by time, depending on the setting you want to portray.
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