


Emerita Terraced Ruin B
Emerita terraced ruin B depicts a Gothic corner with two damaged levels, pointed arches and broken interior floors. An open ruin for miniature city encounters.
Made to order: 2–5 calendar days for preparation. Shipping time is added afterwards:
- Mainland Spain: 1–2 working days.
- Balearic Islands: 2–3 working days.
- Austria, Belgium, Denmark, France, Germany, Greece, Ireland, Italy, the Netherlands and Portugal: 2–6 working days.
- United Kingdom: 2–4 working days.
Shipping times start when the parcel is handed to the carrier and exclude Saturdays, Sundays and public holidays. Parcels are dispatched Monday to Friday. We manufacture and pack on Saturdays; we do not work on Sundays.
Emerita terraced ruin B follows the corner of a Gothic building whose internal floors have partly collapsed. Two heights remain visible, framed by substantial walls, pointed arches and detailed windows. The interrupted floor surfaces make the damage part of the interior as well as the outside silhouette.
With no complete roof closing the structure, players can reach the spaces behind the walls. Rubble within the building connects the remaining platforms with the lower area and gives the corner a less orderly appearance than an intact house. Its listed dimensions are 195 × 135 × 180 mm, useful information when choosing a place within an existing ruined street.
Consider how the corner relates to the routes around it. A narrow approach on one side and a more open area on the other can make the same piece serve different narrative purposes between games. It might be a location to search, a surviving fragment of a larger property or a landmark in an otherwise unfamiliar district. Use your own rules to determine which openings and positions are available.
The ruin arrives unpainted, ready to prime and paint. A wash across the floor breaks and window recesses can emphasise the collapse, with drybrushing on the arches and masonry bringing back the surviving geometry. Contrasting dusty rubble with cleaner stone edges helps tell the story without needing additional scenery.
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