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Ancient Alien Artefacts

Ancient alien artefacts terrain. Ancient Alien Artefacts. Default scale: 28 mm, with 10, 15, 20, 32 and 35 mm options. Supplied unpainted, ready to prime and paint.

Made to order: 2–5 calendar days for preparation. Shipping time is added afterwards:

  • Mainland Spain: 1–2 working days.
  • Balearic Islands: 2–3 working days.
  • Austria, Belgium, Denmark, France, Germany, Greece, Ireland, Italy, the Netherlands and Portugal: 2–6 working days.
  • United Kingdom: 2–4 working days.

Shipping times start when the parcel is handed to the carrier and exclude Saturdays, Sundays and public holidays. Parcels are dispatched Monday to Friday. We manufacture and pack on Saturdays; we do not work on Sundays.

Ancient alien artefacts terrain combining structures with an ancient yet technological appearance, curved shapes, sculpted reliefs and a large circular arch among the visible elements. The renders show the complete pieces and their design details. Represent the remains of a lost civilisation, a research enclave or an expedition’s destination on a remote planet. Arranging the artefacts between buildings and open areas creates several points of interest and gives visual context to a mission objective.

When arranging your scenario, leave room around the terrain to move miniatures and reach the areas used during play. Alternating terrain with open spaces helps define routes and prepare different encounters. Rearrange the pieces between games to give your collection new uses. Agree what each element represents before starting, and apply cover and line-of-sight rules according to your chosen game system.

The default scale is 28 mm, with 10, 15, 20, 32 and 35 mm options also available. Check that your selection fits the rest of your collection. Supplied unpainted, ready to prime and paint. Adapt the colours to your gaming table and add highlights, shading and weathering to bring the model into its setting. It can also form part of a diorama with a scene built around its theme. For a campaign, keep it as a recurring location connected to the characters and events of your games.

Scale

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