OmniSphere Space Building

OmniSphere space building terrain with a segmented dome, arched entrance, stepped access and detailed hollow interior. The dome lifts away to reach miniature positions inside.

Made to order: 2–5 calendar days for preparation. Shipping time is added afterwards:

  • Mainland Spain: 1–2 working days.
  • Balearic Islands: 2–3 working days.
  • Austria, Belgium, Denmark, France, Germany, Greece, Ireland, Italy, the Netherlands and Portugal: 2–6 working days.
  • United Kingdom: 2–4 working days.

Shipping times start when the parcel is handed to the carrier and exclude Saturdays, Sundays and public holidays. Parcels are dispatched Monday to Friday. We manufacture and pack on Saturdays; we do not work on Sundays.

OmniSphere space building terrain combines a large segmented dome with an arched entrance and a reinforced base. Curved exterior panels and circular raised details suggest technical equipment, while stepped access leads towards the opening. The rounded form gives the structure a different presence from a district of rectangular science-fiction buildings.

The dome lifts away to expose the hollow interior. A floor with radial textures surrounds an elevated octagonal core that can represent equipment such as a generator, central server or control point within your scenario. Those details give the inside its own identity rather than leaving it as an undecorated space.

You can make OmniSphere a research location, a destination to investigate or a point that competing groups need to reach. Decide which interior and exterior areas the encounter uses, then keep them accessible for miniatures. The rules you choose should establish movement, cover and sightlines rather than the building’s futuristic theme prescribing particular effects.

The model arrives unpainted, ready to prime and paint. Separate treatments for the dome, base and central equipment can clarify the composition when viewed during play. Dark washes can define the panel lines, with restrained highlights along circular details and access edges. Weathering can then connect the building with an occupied facility or an installation that has remained unattended for part of your campaign’s history.

Scale

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