Basic Zone Mortalis Interior Set

€55.90

Basic Zone Mortalis interior terrain with modular walls, doors and stairs designed around a 2 × 2 inch grid. Gothic-industrial detail supports corridors, rooms and connected routes.

Made to order: 2–5 calendar days for preparation. Shipping time is added afterwards:

  • Mainland Spain: 1–2 working days.
  • Balearic Islands: 2–3 working days.
  • Austria, Belgium, Denmark, France, Germany, Greece, Ireland, Italy, the Netherlands and Portugal: 2–6 working days.
  • United Kingdom: 2–4 working days.

Shipping times start when the parcel is handed to the carrier and exclude Saturdays, Sundays and public holidays. Parcels are dispatched Monday to Friday. We manufacture and pack on Saturdays; we do not work on Sundays.

Basic Zone Mortalis interior terrain builds an enclosed industrial setting from modular walls, doors and stairs. The components carry Gothic-industrial details such as metal panels, ventilation grilles and supporting arches. Their design is organised around a 2 × 2 inch grid, providing a reference for planning rooms and connecting routes.

The pieces can create narrow corridors, larger gathering spaces and access points between different areas. Stairs introduce represented changes in level, while doors identify the boundaries the scenario uses. The set is intended for Zone Mortalis-style layouts and Space Hulk-inspired interior encounters rather than one mandatory map.

The source describes a layout that does not require glue or specialised tools, allowing the scenery to be rearranged between games. Plan the mission’s important destinations before setting the walls, leaving practical access for players to reach their miniatures. Your chosen rules determine movement, visibility and any defensive effects produced by the final arrangement.

The set comes unpainted, ready to prime and paint. A common metal palette can connect separate wall sections into one installation, while darker washes define grilles and arches. Lighter edges around doors can make access points readable during play. Rust, dirt or a cleaner technical finish can then establish whether the interior belongs to an active facility or a structure that has been abandoned within your campaign.

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