Davonis Two-Storey Corner Ruin A

Davonis two storey corner ruin A represents part of an abandoned alien building. Unpainted sci-fi terrain for an exploration scene or a continuing campaign location.

Made to order: 2–5 calendar days for preparation. Shipping time is added afterwards:

  • Mainland Spain: 1–2 working days.
  • Balearic Islands: 2–3 working days.
  • Austria, Belgium, Denmark, France, Germany, Greece, Ireland, Italy, the Netherlands and Portugal: 2–6 working days.
  • United Kingdom: 2–4 working days.

Shipping times start when the parcel is handed to the carrier and exclude Saturdays, Sundays and public holidays. Parcels are dispatched Monday to Friday. We manufacture and pack on Saturdays; we do not work on Sundays.

Davonis two storey corner ruin A preserves a fragment of alien construction for a science-fiction setting. The Two Story Ruin Corner A reference can extend an abandoned settlement, identify part of a lost building or become a separate location within a diorama. Its two-storey corner theme gives the scene an architectural starting point without fixing its history.

Choose why this particular fragment matters before arranging the surrounding terrain. It might be where an expedition is searching for evidence, the remains beside which an artefact disappeared or a position a patrol has been asked to examine. Returning to the same corner in later sessions can connect separate encounters through a recognisable place.

Nearby buildings, routes and open ground help explain what the ruin once belonged to. A more isolated placement suggests a different past from a corner surrounded by related Davonis remains. Keep the areas relevant to play accessible, and decide movement, cover and sightlines through the rules used for the mission.

The default scale is 28 mm, with other options offered by the selector. Supplied unpainted, ready to prime and paint, the model can share colours with the rest of an alien district or stand apart through a more weathered finish. The catalogue presentation is a reference for the design; your own palette determines how the ruin fits the setting.

Scale

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